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Everything You Need to Know About Total War: Three Kingdoms

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As far as real-time tactical strategy games go, it really does not get any better than Total War: Three Kingdoms. Though this game is all about strategic ability as well as the ability to survive the operational facets of warfare, this strategy series has a little bit of something for everyone.

For example, history buffs will appreciate the epic battles and various historical elements embedded within the story while inquisitive gamers will love the warfare and the chance to outmaneuver opponents that can be taken advantage of thanks to their weakness or limited resources.

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In this Total War installation, the era is focused on Chinese history and players should expect plenty of highs and surprises to keep them entertained. Keep reading to learn more about Total War: Three Kingdoms, but in case you need more information visit this site where you can also purchase the game.

The background

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The Total War: Three Kingdoms is set in the Three Kingdoms Period in China. Just as the name suggests, during that era, there were three regimes that occurred during that period and it was filled with conflict and warfare as you can expect.

The story first takes place in 190 AD during the ruthless warlord Dong Zhuo’s regime. Although the Three Kingdoms period actually took place in history, the storyline also features a few fantastical and mythological aspects to keep the events exciting and interesting.

Gameplay

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Like many turn-based strategy real-time tactics games in that you may have tried in the past, Total War: Three Kingdoms features a lot of combat. However, there is also an emphasis on the characters and their relationships and exchanges within the game. For instance, all the characters in the game are linked in one way or another through either social connections or through interactions and relationships.

Players utilize the Guanxi system to determine the personalities and attributes for the characters in the game. The manner in which the characters interact with one another is based on something called the happiness rating. Depending on a character’s happiness rating, there may be broken alliances or changes in behavior that will impact how the characters associate and deal with each other on the battlefield.

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Although there are dedicated hero units that have specialized weapons and skills, other regular characters can also perform different jobs and duties unlike before where jobs such as spying or leadership were left to a particular group of people. This feature allows characters from 2 different units or factions to join forces and work towards a shared goal even without formally making an alliance.


Peter is a freelance writer with more than eight years of experience covering topics in politics. He was one of the guys that were here when the foreignpolicyi.org started.